AI Insights · Timothy · March 2022
Top 5 Third Person Games Performance in the Middle East, Q1 2022
Explore the performance trends of the top 5 third-person games on a unified platform in the Middle East during Q1 2022, including key metrics on downloads, revenue, and active users.
During Q1 2022, the top 5 third-person games on a unified platform in the Middle East showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw a consistent performance. Weekly downloads ranged from around 110K to 135K, with a peak of approximately 135K in mid-January. Weekly revenue varied, peaking at about $5.2K in the second week of January. Active users steadily increased, starting at 1.88M and reaching nearly 2.46M by the end of March.
Race Master 3D - Car Racing by SayGames LTD experienced fluctuating metrics. Weekly downloads started at 112K and dropped to around 80K by the end of the quarter. Revenue reached its highest at $1.3K in late February, while weekly active users saw a slight decline from approximately 399K to 379K.
PUBG MOBILE by Tencent Mobile International Limited demonstrated strong revenue figures, peaking at nearly $2M in the last week of December. Downloads fluctuated, beginning at around 102K and leveling off to about 96K by the end of March. Active users remained robust, averaging around 3.7M throughout the quarter.
Money Rush from Rollic Games showed notable trends in downloads and active users. Downloads peaked at approximately 133K in late January before declining to around 42K by the end of March. Active users followed a similar trend, rising to about 253K in early February and then decreasing to approximately 119K by the end of the quarter. Revenue remained relatively low, peaking at $147 in mid-January.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED showed a consistent pattern in weekly downloads, ranging from 68K to 102K. Revenue peaked at around $288K in early February. Active users experienced a gradual decline, starting at approximately 3.37M and ending the quarter at around 2.53M.
For more insights and detailed analytics, visit Sensor Tower.